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Kyle and Rich
Aug 25, 20211 min read
Release Roadmap
So... Weird year, right? Our open beta has been running, and feedback has been fantastic. Thanks to everyone who played. We’ve made a ton...
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Kyle and Rich
May 23, 20201 min read
The Beta!
UPDATE! Beta is available for Android at the link below! https://play.google.com/apps/testing/com.muchsoftware.android Would love to hear...
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Kyle and Rich
Oct 11, 20192 min read
The Push to BETA
So, why Beta? While there is a ton of content we still plan to implement in Much Dungeon, we decided that we should get some feedback...
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Kyle and Rich
Jun 28, 20194 min read
Tool Time - With Rich and Kyle
We’ve been actively working on the game for a few years now at this point. Our main focus has always been on implementing systems, seeing...
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Kyle and Rich
Apr 26, 20193 min read
State of Development 2
This is our second “State of Development” post. We’ll be going through what we’ve accomplished since our first state of development post...
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Kyle and Rich
Mar 9, 20194 min read
Generating Believable Rooms
February ended up being a busy month for us. So, we skipped our regular blog post. The last month has been focused on improving and...
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Kyle and Rich
Jan 11, 20193 min read
Dumb Mistakes and Funny Stories
Hello 2019! Let’s try not to mess everything up again this time. I’m sure you all were just as busy with the holidays as we were. We’ve...
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Kyle and Rich
Dec 14, 20181 min read
Much Dungeon - Changing Blog Post Schedule
Well, we’ve been going back and forth on this for a few months now. We thought a blog post every other week would be a good cadence to...
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Kyle and Rich
Nov 30, 20181 min read
The Short One
The last post was an incredibly long one for us. So, with the light two weeks of dev work over the holidays, we’re going to keep this as...
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Kyle and Rich
Nov 16, 20187 min read
State of Development
Other than our introduction post, we haven’t talked much about the systems we have created or plan to create. This post is going to go...
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Roger
Nov 2, 20183 min read
Sound Design - Sound Effects
Welcome back to the second of the sound design related posts for Much Dungeon. As mentioned in post 5, all sound effects are created...
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Kyle and Rich
Oct 5, 20184 min read
One Project to Rule Them All...
Project Setup and Build This post takes a look at our project setup for building Much Dungeon and some back story on how we got to where...
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Kyle and Rich
Sep 21, 20182 min read
Pathing in Much Dungeon
This post is about how we use pathing algorithms in Much Dungeon. We’ll be staying away from implementation details and focusing on...
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Roger
Sep 7, 20182 min read
Sound Design - An Overview
In this post, we will highlight the general concept and methods chosen for sound design in Much Dungeon. As with many games, the two...
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Kyle and Rich
Aug 24, 20184 min read
Lighting Much Dungeon
This post is going to take a deep dive into how we handle lighting in Much Dungeon. Just like our posts on world generation, there are...
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Kyle and Rich
Aug 11, 20183 min read
Procedural World Generation - Part 2
Before we get into more world generation talk, just want to say that there will be some less technical posts in the future that cover...
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Kyle and Rich
Jul 29, 20184 min read
Procedural World Generation
The World Much Dungeon’s world is generated on a grid system. Each cell within the grid is a “tile” that we can place enemies, items, the...
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Kyle and Rich
Jul 27, 20181 min read
Introducing Much Dungeon
Hello! We’re Much Software, a small indie development studio made up of software industry professionals with day jobs. We’ve been working...
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