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Kyle and Rich

The Short One


The last post was an incredibly long one for us. So, with the light two weeks of dev work over the holidays, we’re going to keep this as just a short update and get back to work.

We’re still following our planned config and working through new item / npc creation. We’ve implemented a few efficiency improvements in our internal tools that make that process happen faster.

We should be down to balancing and game play polish here shortly. Beta and release sometime next year… Probably?

Love Always,

Much Software

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