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Kyle and Rich

Release Roadmap






So... Weird year, right?


Our open beta has been running, and feedback has been fantastic. Thanks to everyone who played.


We’ve made a ton of updates over the last year including major overhauls to bosses, logging, menus, equipment, enchantments, character effects, and more.


We think we’re nearing an actual release. So, we thought sharing our roadmap from now until then would be good.


If you’ve already played the beta, thank you again. Tell all your friends.


If you haven’t tried it yet, you can find it at the link below:

https://play.google.com/apps/testing/com.muchsoftware.android


Most of what’s left


  • A “what’s new” popup on first launch after updates. Also, release notes on the website.

  • Finish and polish the final boss fight. Partially in now… but could be better

  • Finish and polish the later game biomes. They still need some love.

  • More stuff. Not nearly enough traps, curses, events, enchantments, scrolls, potions, weapons, armor, and items. Have all the systems, we just need to make them.

  • Customization and Cosmetics. We had some feedback requests for this. It lets us make armor rendering better, so we decided to stretch to include this.

  • Final versions of music tracks. If you’re playing muted, you’re missing out.

  • Reduce texture sizes. We saw some crashes on devices with lower memory.

  • Performance improvements. Still have occasional lag spikes. Lower end devices have a lower framerate than we’d like.

  • Hire a real artist and make this thing actually look like a game.

  • Probably a few surprises, for you and for us.


We have a much, much, much larger list of things we’d like to do. If you see anything you’re excited about or think of something you think is missing, you can let us know at feedback@muchsoftware.com



Love Always,

Much Software


Twitter: @MuchSoftware

Reddit: /u/MuchSoftware


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